Marco Valenzuela's CG Portfolio

Imagination made real

Resume


EDUCATION

2002: Visual Communication Design Certificate - Austin Community College


SKILLS:

  • Lightwave 3D, ZBrush, GTK Radiant, 3DS Max, Maya, Mudbox, Photoshop CS3

  • Presentor at the Austin 3D Users Group on Z-brush modeling and animation

  • Low Poly Game Models

  • UV Normal/displacement Mapping

  • Seamless Texture Creation

  • Complex Character Animation

  • Stereoscopic 3D Rendering


PROFESSIONAL EXPERIENCE

Experience: 7 yrs CG Professional

Callipygian Games – Environmental Modeler (2008 – present)

Created low poly 3D assets for characters and game scenery.

http://stormrisingoriginal.webs.com/worksinprogresswip.htm

Freelance – 20+ different clients (2008 – present)

Completed over 50 modeling, animation, and product design contract. Worked as 3D modeler for game companies world-wide responsible for accurate modeling and normal mapping of life-like Horses, Hippos, Elephants, Men, Women and monster characters. Work has included the creation of photo-real texture maps and 3D stereoscopic rendering for large audience 3D viewing.

http://stormrisingoriginal.webs.com/apps/photos/album.jsp?albumID=1147867


Public Games – Lead 3D Entertainment Artist (2004 – 2007)

Created art assets for Gemals including 36-40 high detail scenes, 24 high-poly normal mapped characters (textured, rigged and animated), 600+ low-poly normal mapped house items, spline modeled cars, character animations, game sequence animations, U.I. interface imagery creation, web-site art assets, company logo and marketing imagery and 3D character concepts.

http://stormrisingoriginal.webs.com/apps/photos/album.jsp?albumID=1148692


Critical Mass Interactive – Freelance 3D Artist (2003-2004)

Created 3D models, scenes, textures and UI for Sub-Strike cell phone game.


n2Digital – Freelance 3D Artist (2002 – 2003)

Created 3D models, scenes, textures and UI for several cell phone games FireFox.tv, Gem Bandit.