EDUCATION
2002: Visual Communication Design Certificate - Austin Community College
SKILLS:
Lightwave 3D, ZBrush, GTK Radiant, 3DS Max, Maya, Mudbox, Photoshop CS3
Presentor at the Austin 3D Users Group on Z-brush modeling and animation
Low Poly Game Models
UV Normal/displacement Mapping
Seamless Texture Creation
Complex Character Animation
Stereoscopic 3D Rendering
PROFESSIONAL EXPERIENCE
Experience: 7 yrs CG Professional
Callipygian Games – Environmental Modeler (2008 – present)
Created low poly 3D assets for characters and game scenery.
http://stormrisingoriginal.webs.com/worksinprogresswip.htm
Freelance – 20+ different clients (2008 – present)
Completed over 50 modeling, animation, and product design contract. Worked as 3D modeler for game companies world-wide responsible for accurate modeling and normal mapping of life-like Horses, Hippos, Elephants, Men, Women and monster characters. Work has included the creation of photo-real texture maps and 3D stereoscopic rendering for large audience 3D viewing.
http://stormrisingoriginal.webs.com/apps/photos/album.jsp?albumID=1147867
Public Games – Lead 3D Entertainment Artist (2004 – 2007)
Created art assets for Gemals including 36-40 high detail scenes, 24 high-poly normal mapped characters (textured, rigged and animated), 600+ low-poly normal mapped house items, spline modeled cars, character animations, game sequence animations, U.I. interface imagery creation, web-site art assets, company logo and marketing imagery and 3D character concepts.
http://stormrisingoriginal.webs.com/apps/photos/album.jsp?albumID=1148692
Critical Mass Interactive – Freelance 3D Artist (2003-2004)
Created 3D models, scenes, textures and UI for Sub-Strike cell phone game.
n2Digital – Freelance 3D Artist (2002 – 2003)
Created 3D models, scenes, textures and UI for several cell phone games FireFox.tv, Gem Bandit.